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Once you have completed all previous modules you will begin training to become a paramedic. During this process you will be working alongside training officers and other paramedics. You will be observing, learning and applying what you have learned in the Academy out in the field.
Student Training:
Learning how to control/drive ambulances and transporting patients to the hospital.
Assessing and treating patients.
Making Various radio call out and learning correct radio etiquette in practice.
Using the pager and giving reports to hospital staff when patients are brought to the hospital.
Dealing with/processing DOAs (Dead On Arrival).
During this process you will be working with as many different medics as possible to learn how each medic goes about handling their work day. This will provide different perspectives and training opportunities to get a proper feel for where you're at and what we can help you with.
Phase 1 consists of check-offs for Radio, MDT and system usage along with your ability to interact with the general public. There will also be a check off for injury treatment in this phase.
Phase 2 is driving and managing scenes as the lead Medic.
Phase 3 you will be solo responding with a training officer shadowing you from a distance.
Final Evaluation will consist of you running calls while a Team Leader or above shadows you. You will do everything and they will watch you and check for any issues.
All medical personnel are required to adhere to the On-Duty Personal Conduct regulations while on duty.
You will be expected to have the ability to read the room and adapt to each person’s responses to medical roleplay. There will be a variety of different opinions on medical roleplay. Some people will wish not to be involved with the medical roleplay (they will roleplay minimal injuries), some people will really get involved with it (may roleplay out more serious injuries that involve hospital treatment). Consideration must also be taken into account for those who are new to medical roleplay, through the use of guiding statements and questions, give them alternatives of what could happen. For example:
“I am checking you over for any possible burns as I see your car has run into the gas pump. I am particularly checking your arms as they did not have any clothes, however I am also checking to see if you have any broken shards of glass or metal embedded in your body anywhere.”
“I am going to check your leg and further assess the injury. I can see that your leg is twisted to the right, I am going to feel down your leg to see if there are any lumps that might indicate you have a broken bone inside your leg. I will also feel if there is any blood which might indicate that the bone has gone through the skin and is bleeding quickly or slowly.”
It is important to remember to allow the player to guide you through their roleplay and you should not force any medical injuries on them but give them options instead.
If you are struggling to engage with the roleplayer, it is okay to take them to the hospital.